/***********************************************************************************************************************
*                                                                                                                      *
* SPLASH build system v0.1                                                                                             *
*                                                                                                                      *
* Copyright (c) 2013 Andrew D. Zonenberg                                                                               *
* All rights reserved.                                                                                                 *
*                                                                                                                      *
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the     *
* following conditions are met:                                                                                        *
*                                                                                                                      *
*    * Redistributions of source code must retain the above copyright notice, this list of conditions, and the         *
*      following disclaimer.                                                                                           *
*                                                                                                                      *
*    * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the       *
*      following disclaimer in the documentation and/or other materials provided with the distribution.                *
*                                                                                                                      *
*    * Neither the name of the author nor the names of any contributors may be used to endorse or promote products     *
*      derived from this software without specific prior written permission.                                           *
*                                                                                                                      *
* THIS SOFTWARE IS PROVIDED BY THE AUTHORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED   *
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL *
* THE AUTHORS BE HELD LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES        *
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR       *
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT *
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE       *
* POSSIBILITY OF SUCH DAMAGE.                                                                                          *
*                                                                                                                      *
***********************************************************************************************************************/

#include "splashcore.h"

using namespace std;

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Construction / destruction

CodeGenScriptNode::CodeGenScriptNode(BuildGraph* graph, string path)
	: BuildGraphNode(graph)
	, m_path(path)
{
}

CodeGenScriptNode::~CodeGenScriptNode()
{
}

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Accessors

string CodeGenScriptNode::GetOutputPath()
{
	return m_path;
}

string CodeGenScriptNode::GetBinaryPath()
{
	return m_path;
}

string CodeGenScriptNode::GetDescription()
{
	char desc[1024];
	snprintf(desc, sizeof(desc), "Code generation script %s", GetBasenameOfFile(m_path).c_str());
	return string(desc);
}

string CodeGenScriptNode::GetHash()
{
	return sha256_file(m_path);
}

void CodeGenScriptNode::Update(Cluster* /*cluster*/)
{
	//nothing to do
}

void CodeGenScriptNode::UpdateDependencies()
{
	//nothing to do
}
